York's scenario recap

My 1st run was nominated for a collective "With Friends Like These" for the entire run. The hero hauling off and socking the party's only cleric (for 8 pts nonlethal) for not healing his minor injuries before he put an unidentified ointment on them; the cleric not healing the hero because he was too busy enjoying being in melee in wolf-form; another hero telling the cleric "If he dies I'm going to kill you personally"; the cleric finally reverting to humanoid so he could do some healing and getting knocked out by attackers because of the nonlethal damage he'd taken earlier; the archer setting a new Princecon record for "friendly fire" damage by using Rapid Fire instead of Sharpshooter while firing into melee ... the list just goes on and on.

My 2nd run discovered the Maze and did tolerably well for themselves although the Daglir cleric started gibbering when they found a corridor that intersected with a space they'd just mapped as containing a completely different room. They were careful, paranoid, and effective.

My 3rd run solved the Maze navigation puzzle and came back with a report about the Faerie/Beyonder battle several hours ahead of my planned schedule.

My 4th and final run came back with 7 out of a possible 10 militarily important magic items, heroically losing two characters in the process. (Actually I would say the "heroic" part was going back to the booby-trapped cabinet after their first attempt to unlock it set off 5 simultaneous Magical Traps in their faces: Room-filling Fireball; Chain Lightning in a 50% room-filling zigzag; Disintegrate (not Patterning, the 6th level Combat spell) and Flesh to Stone (Shaping) aimed at spaces the Chain Lightning didn't catch; and a Cloudkill. They knew perfectly well there were at least 10 more traps left to trigger.)

So on a scale of 0 = Total Failure to 10=Overwhelming Success, I'd rate the players' performance in my scenario at about an 8.

PrinceCon 33 Summaries & Run Recaps:

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